Social Risks of Electronic Games for University Youth at Al-Arish University

Document Type : Original Article

Author

Arish university,rural sociology,agriculture science

Abstract

The research aimed to determine the knowledge of the respondents' university youth about the elements of electronic games, their motives for playing them, the most important risks involved in practicing them, and to test the relationship of the respondents' characteristics with their opinion of the risks of electronic games in general.
The research was conducted on a sample of 150 students enrolled in the faculty of Al-Arish University. The questionnaire was used via e-mail during the month of May 2022. After collecting the data, it was unloaded and statistically analyzed using frequency, percentages, weighted average and chi-square test.
The most important results were as follows      :
- The majority of respondents (86.7%) use the mobile to play electronic games, and more than a third 34% play it on holidays, and one-fifth plays it daily, 68% play it intermittently.
-The most important motives for young people's practice of electronic games for entertainment and entertainment, the desire to win and victory in the game, love of imagination, exploration of games.
-The most important risks resulting from electronic games are feelings of anger when defeated, aggressive behavior, delaying prayer beyond its time, poor vision and back pain, reducing the time devoted to study, wasting time without benefit, isolation and alienation, and social isolation.
 -There is a significant relationship between the age of the respondents, the mother's education, the time spent in playing and the level of overall risks resulting from electronic games.
 

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